first off, great work on these assets! the quality is everything I could have hoped for. I do wish it was organized a bit better (I spent half an hour looking for the butterfly) maybe into categories? but anyway, it didn't take too long for me to organize it, so I guess I can't complain.
Another thing I would suggest is adding the same amount of options/animations for the child as there is for the adults. not too bad, I had to swap out all my child characters for adults, but the result was acceptable.
Ok, I've seen a lot of people commenting about problems with the tilesets and spritesets, so I figured I'd try to help as many people as I can.
putting the tiles together can be a bit challenging, specifically the 3d walls and stairs (those have had me stumped for hours)
I don't know if this will fit your use-case because I'm using Godot, but the principle should be the same.
most of the white-border parts are meant to be used as single tiles, and configured to fit around your scene, Whereas sections of the wall are supposed to be used as blocks, or large section chunks (a.k.a. the 3d corner pieces).
I've found that the best way to build a room is to use the large Room_Builder.png file to build your rooms, rather than the room builder subfiles. Depending on your machine/software, it can be a bit laggy, so you might have to use the subfiles. it just depends.
The animated objects (cupboards, doors, ect.) work just like sprites. If you don't know how animated sprites work, I suggest looking it up for the program you're using.
As for the spritesets, it's not hard to figure out. the animations either go from left to right, or from the top down, with each row being a different animation. In this case, they run from left to right. Just set the number of your x and y frames, then just change the y value by to shift up or down the spritesheet to whichever animation you want (this should be done in the animation editor).
if you need something to reference, use the images provided on this asset page. The creator did a great job of showcasing most of the references you'll need.
because these assets are in png, there shouldn't be any asset compatibility issues. If there are issues, its probably a program setting. Look it up.
I cant stress this enough: If you're new to making games, or just started with pixel art games, don't be afraid to look stuff up. if you have a problem, I almost guarantee someone else has had the same issue. It's a learning process.
Anyway, that's my bit. if this somehow offends someone or I've broken a rule or something, please feel free to take this down. Past me posting this, it's not my problem.
does anyone know how to get these sheets to work in prg maker vx ace? i put the files into the tileset folder and they won't format correctly. If there something i'm doing wrong? I thought these were suppose to be compatible :(
Hi this is a great pack, i'm just a little confused on how to add the game assets. I am a newbie using RPGMaker MV and I've tried putting your tilesets into my game folder but it never comes up. do you know how I can add it in?
I'm sorry to here that, it's build on Unity 6 so it's supposed to be compatible with MacOS 15, if there's anything you can help me with to figure out why it's not working I'm planning to release an update soon so I could rebuild the mac version
Hi! I was wondering if there is/are graduation togas/outfits/hats? Or if there eventually will be one? Your art is amazing btw (been learning how to use Godot and the sprites are really useful!)❤️ And thank you for the updates!
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can you make a hospital theme in like the home designs folder
I've completed my game using this asset pack and credited you. Thank you so much LimeZu!
https://store.steampowered.com/app/3771920/Whispers_of_Kelsden/
Llegué demasiado tarde a la oferta espero pronto esté de nuevo valida
first off, great work on these assets! the quality is everything I could have hoped for. I do wish it was organized a bit better (I spent half an hour looking for the butterfly) maybe into categories? but anyway, it didn't take too long for me to organize it, so I guess I can't complain.
Another thing I would suggest is adding the same amount of options/animations for the child as there is for the adults. not too bad, I had to swap out all my child characters for adults, but the result was acceptable.
Ok, I've seen a lot of people commenting about problems with the tilesets and spritesets, so I figured I'd try to help as many people as I can.
putting the tiles together can be a bit challenging, specifically the 3d walls and stairs (those have had me stumped for hours)
I don't know if this will fit your use-case because I'm using Godot, but the principle should be the same.
most of the white-border parts are meant to be used as single tiles, and configured to fit around your scene, Whereas sections of the wall are supposed to be used as blocks, or large section chunks (a.k.a. the 3d corner pieces).
I've found that the best way to build a room is to use the large Room_Builder.png file to build your rooms, rather than the room builder subfiles. Depending on your machine/software, it can be a bit laggy, so you might have to use the subfiles. it just depends.
The animated objects (cupboards, doors, ect.) work just like sprites. If you don't know how animated sprites work, I suggest looking it up for the program you're using.
As for the spritesets, it's not hard to figure out. the animations either go from left to right, or from the top down, with each row being a different animation. In this case, they run from left to right. Just set the number of your x and y frames, then just change the y value by to shift up or down the spritesheet to whichever animation you want (this should be done in the animation editor).
if you need something to reference, use the images provided on this asset page. The creator did a great job of showcasing most of the references you'll need.
because these assets are in png, there shouldn't be any asset compatibility issues. If there are issues, its probably a program setting. Look it up.
I cant stress this enough: If you're new to making games, or just started with pixel art games, don't be afraid to look stuff up. if you have a problem, I almost guarantee someone else has had the same issue. It's a learning process.
Anyway, that's my bit. if this somehow offends someone or I've broken a rule or something, please feel free to take this down. Past me posting this, it's not my problem.
Cheers! and stay smilin'
-SilentShadow
Is there any guide for the character sheet, which part is what animation?
(Edit) Found it
does anyone know how to get these sheets to work in prg maker vx ace? i put the files into the tileset folder and they won't format correctly. If there something i'm doing wrong? I thought these were suppose to be compatible :(
Hi this is a great pack, i'm just a little confused on how to add the game assets. I am a newbie using RPGMaker MV and I've tried putting your tilesets into my game folder but it never comes up. do you know how I can add it in?
I used your amazing assets in my new game They Came for More Pasta
Credit both in game and on the game page
This sadly doesn't work on Mac OS 15 =(
I'm sorry to here that, it's build on Unity 6 so it's supposed to be compatible with MacOS 15, if there's anything you can help me with to figure out why it's not working I'm planning to release an update soon so I could rebuild the mac version
macOS issues have been solved with version 1.0.3, hope you can enjoy the game now :)
Hi! I was wondering if there is/are graduation togas/outfits/hats? Or if there eventually will be one? Your art is amazing btw (been learning how to use Godot and the sprites are really useful!)❤️ And thank you for the updates!
Omg the new Character Creator is fantastic! thank you so much!
Can't seem to find the source file containing the mopping / cleaning floor animation as seen in this preview. Anyone located that?
Hi limezu, please create a tommy gun so we can have villain please
Is there an ironing board included in this pack