how to upload this tileset to RPGMv?
Modern interiors - RPG Tileset [16X16]
- thank you for the 13.3k + downloads -
This huge asset will provide you with everything you need for your interior areas
easily match many interior designs, such as:
living room, waiting room, reception, bathroom, bedroom and kid bedroom, classroom, library, music store, private and public gym, art atelier, fishing shop, halloween party, witch house, kitchen, conference/lecture hall, basement, man-cave, Christmas, grocery store, bakery, Butcher's shop
- Crisp minimal RPG style
- One of a kind asset (no poorly made zelda/pokémon rip-off here)
- Furniture with different versions and styles
- 100+ frame by frame made animated objects (.gif and spritesheets supplied)
- Modular tiles for walls, floor, carpets, tables etc.
- 31 characters (4-dir walk + 4-dir idle + 4-dir sit (3 types)+ take the phone out + 4-dir shopping cart transport)
- Character's templates to draw your personal characters!
- Characters' moods, to improve dialogues and questing
- User Interface elements
- Available in 3 sizes (16x16, 32x32, 48x48), ready for any engine!
- Free version
Hundreds hours of work for a tiny price...am I crazy?
The license is only for the complete version (paying at least 1.20$):
Download: the files are divided by size and theme. Each tileset has its own .png, but a massive global file is supplied
RPG MAKER MV/ MZ supported + import manual supplied!
RPG MAKER XP compatible
Suggested MV plugins:
Character movement and collisions
^ Video tutorial ^
For anything, post a comment below :)
Other projects you may like:
Check my other stuff here: LimeZu
|Updated||14 hours ago|
|Made with||Unity, GameMaker: Studio, RPG Maker|
|Tags||16-bit, 2D, Action RPG, GameMaker, Pixel Art, Retro, RPG Maker, Tileset, Top-Down|
|Asset license||Creative Commons Attribution v4.0 International|
|Average session||A few seconds|
Click download now to get access to the following files:
- 165th update: Visible Upstairs System 2/214 hours ago
- 164th update: Visible Upstairs System 1/2 and Escalators1 day ago
- 163th update: Elevator theme revamp + new character2 days ago
- 162th update: Art theme revamp + UI update3 days ago
- 161th update: User Interface upgrade4 days ago
- 160th update: Grocery Store 20/? - Butcher's Shop 6/65 days ago
- 159th update: Grocery Store 19/? - Butcher's shop 5/66 days ago
- 158th update: Grocery Store 18/? - Butcher's Shop 4/67 days ago
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You could make a whole To the Moon game out of these....
Hello, Just purchased the this package for over the $1.20 amount. Was there supposed to be a license file included with the materials?
Hi! There's no license file at the moment, it's just mentioned on the asset page!
Now that I think of it, a licence file would be useful so I'm gonna add one today! :)
I love these sprites so so much. 😍 Thought about adding in things like cameras, lights booms etc for a photo studio/film set/movie set?
And any idea when you'll have the exterior set ready to release? Can't wait to pick it up!
Thank you so much Timps! The exterior pack gonna be ready soon! :)
The photo studio looks like a nice theme! Gonna add it for sure in future!
These sprites are awesome. Would it be possible to add few jock(sports) characters? I tried using the template, but hair is quite difficult for me. Thanks for your hard work!
Hi Kagna! Thanks for your kind words!
I can surely add some sport characters next, do you have any sport preference?
No sports in particular, but characters from high schools jock cliques would work: https://maupiblog.wordpress.com/2016/02/29/cliques/
Oh yes! I love groceries :)
It is sad that i bought this but got a paypal api error, my money was spent but i couldn't download it. Waitting for itch.io's reply. I can't enjoy it for the first time. TAT
First purchase in itch. Thanks for the amazing art!
is it free for commercial use as well? (Sorry for my English)
Hi LimeZu, which program do you used for this tileset? (sorry for my bad English because I'm from Turkey)
Hi LimeZu. If you get an opportunity, would you please add some further characters to the pack? I'd love a character in some kind of security attire, some kind of policeman/mercenary would be awesome. Maybe a butcher with a cleaver would also fit the current theme.
Thanks as always.
Hub lord, thanks for your suggestions! A butcher will be surely added in the pack when the butcher’s shop subtheme is done! ;)
Hello. I just wanted to give you an idea. It seems like you like to make some fun pixel art drawings, so how does this sound? You could make an asset pack, but packed with a ton of different cursors. Maybe an open hand about to pick something up and then another one with the hand closed? That would be really cool! Once again, this isn't a request, just an idea. (:
Hi, I started learning Unity and bought your package because it is so cool. And the comments below are very positive. I need little help with tilesets.
I took "Tileset_48x48_7.png" which size is 480x480 so I sliced it to 10 pices because cell size is 48px. I hope that I have done everything right up to this point.
I started creating a wall for the classroom like in your screenshots.
When I play a scene I see gray/black bars.
Can you please advise any solution?
(*! *) I am Brazilian This answer was translated via Google Translate.
Fortunately I managed to find the error.
Thanks for listening.
I really like his work, he is inspiring and original so please keep it up.
I hope for more updates and I would like to suggest a theme that is "Zombies" would be really cool, thanks again.
Hello I'm using RPG maker XP for my project and all the 32x32 Tilesets are ether for MV or two big to use. Do you have the tilesets in RPG maker XP style?
at the moment there are no XP compatible tilesets, the XP tileset size is 256 x endless if I'm not wrong, so I need to replace everything in a file like that. Since the "everything" is a massive amount of stuff, it may take me a while, but in the next few days I'll try to get it done :)
I'll comment here again when I update the asset with the XP stuff, so you'll get a notif!
Hi. Thank you for the sprite pack! We have already utilized some of them in our templates in Unity.
I probably have a weird question and you may not have an answer to it. But can we use these sprites for creating our Unity 2D game? We want to have a game, where character can move both left, right and forward, backward, just like your sprites and animation supposed to work. So, the game would have 2D graphics logic like in Among US, but with pixel sprites. Can this be achieved using Unity 2D game engine only, or we have to use Unity 3D features for things like getting behind an object or standing in front of it? Thanks, if you have any ideas.
P.S. I think this could be achieved, by dynamically changing order in layer property of our character, but it seems quite cumbersome and I'm not sure it's the best way to do it.
Hi danksy, thanks for your comment, I appreciate!
I'm not a Unity expert, but I'm pretty sure all that can be achieved using the 2D system! There should be a bunch of YT tutorials on how to make a pixel top-down game in Unity!
Best of luck with your project!
I friggin love these tiles, they fit with the kind of project I been working on, and the updates just keep coming.
A dumb question on my part: Are/or are you planning to do outdoor locations to go with this asset pack?
Hi Spoofus, thanks for the comment!
I'm working on a modern exterior pack, it's taking forever since I update this asset each day, but it not far from a releasable state!
I PURCHASED THIS 111 DAYS AGO!!
I'd like to make a request and I'd even pay for it if necessary. A best friend of mine passed away back in 2018 and I'd like to know if you could possibly make a character based on him for me. I have pictures of him for a reference. Please let me know if you can do this for me. I'd really appreciate it if you can.
send me a picture of him, I’ll make a character in the next few days :)
edit: you can send me the picture via Twitter or email if you wish
Just playing around with the assets here, and although they look great, they're kinda awkward to use within rpg maker, I know it's for all general purpose but since you are listening I thought I'd let you know anyway. Because of the way RPG maker works if a player wants to interact with something it happens on the square tile itself, but a lot of the assets take up 2 squares because of their size and the dead space on either side. This in turn means that if we were to "use" the bathtub, the player would stand on either the left or the right side of the tub but not in the middle. Same for a lot of the sinks. A lot of the assets are also "floating" since they're not touching the bottom of their cell, meaning if the player was to interact with it, he would either step on it or be blocked from it some pixels away. This sort of break the nice illusion created by these beautiful assets. Maybe down scaling everything a bit would do the trick, so the bathtub for example takes up a 1x3 grid instead of a 2x4. Funnily enough with the bathtub, this is already what happens if you insert the filling of the tub animation. This actually means that it makes it very hard to layer those two on top of each other, empty tub with the filled tub animation. Hope you understand where I'm getting at. I know it'll be a lot of work and I surely don't expect you to go through all of the assets any time soon to fix these small corrections. But it would make your asset pack a lot more user friendly, and I think there's a whole community of RPG makers who are craving good graphics like these that doesn't feel as bland as the RTP.
Mmm I see I see...
Ok, the problem is that many objects are not designed to have a square collission box, since the Rpg Maker is the only software that forces that . I can try to shift every object that doesn't touch the bottom of the tile so the RPG Maker character can interact with them without being distant. For the bathtub example, I have no idea why the animation of te bathrtub works the way you mentioned since it's the sprites are placed in the same way on the grid, that's weird. Down scaling breaks proportions and require a lot of time, so I won't do that.
Also, I'm gonna add a suggested plugin on the asset page, since there are some out there that rewrite the collission system of the RPG Maker, and even the step length of the character, meaning that every now mentioned issue would be fixed.
That would be great, I don't know any plugins what so every so that would be nice.
I just saw that you updated the description thank you. The plugin seems very powerful and definitely changes the feel of a game. But I guess I have to get real creative with the implementation because I'm using MZ and it seems that plugin only works with MV.
Love the tenacity, just wanted to share that the MZ plugin doesn't really work that well and I just had a chat with the creator who said he doesn't recommend using it. So I think maybe remove that recommendation so it doesn't fall back on you for recommending it ;) Keep up the good work, always happy to see what improvements you come up with.
Now I haven't looked through all of them, but some of the animations for the rpgmaker are offset to the left, for example the fridge. I saw some of the others that were as well. Since they're off center they're not aligning with the tiles. It looks very good though. To anyone else reading this, it's worth a buy.
Hi Bneji! I've never thought about that issue...I should move some objects indeed.
In the meanwhile, placing the offset stuff a tile shifted to the left or to the right kinda fix that, but it's no the final solution I know
As always, thanks for the quick response. When stuff like this comes up, would you rather I dm you on twitter or just continue posting them here. I understand that quick responses expresses high service and thus has the potential to make people more interested in buying your packs. But then again, If I keep bringing up minor details here, it might discourage people from buying your packs and I certainly don't want that to happen.
Don't worry for asking here, I'm happy if I can improve the quality of the asset and I'm not worried about people potentially getting discouraged since I believe I have proved several times to be able to solve issues and help anyone whoever got stuck using his software of choice!
Just bought the Modern Interior and the Modern Office pack and it looks really great, really love the value you get from this.
I'm very new to RPG Maker MZ and found this pack by searching on google, because my game takes place in a more modern day world than the fantazy that comes standard with the gamemaker, and your packs fits nicely into this. However I have a problem with the implementation of the characters. The characters you can make in RPGM don't work with your graphics since they're too small and make everything else look giant. No problem I thought, I'll just use the characters that you have provided. Only problem is RPGMZ doesn't seem to like the characters that well, I'm thinking it has something to do with not following the default 3x4 grid that features each of the animations but I'm not too sure. I saw however that you replied to another comment saying you made it work fine in RPGM, so I'm curious to know what you did different to make it work and what I'm doing wrong. You're really amazing for producing this much content and I'll definitely come back and support you more if I can use the asset the way I had hoped I could.
thanks for your comment! Are you using the files showed in the screenshot below? They work fine in my RPG Maker MV, so they should in yours!
Thanks for the quick reply, I wasn't xD I had instead imported them from the regular character file and not from within the RPG maker file. I feel dumb now, but I hope you saw more than nagging from my post. Once again great work, your work ethic impresses me.
Hello, I just bought two of your packs! I just opened it. However, I just wondering if there is an explanation somewhere on how to install it... I work on the MZ version.
I am a professor at a university and I am trying to recreate my faculty (faculty of law) with RPG maker. I think your packs will be very useful. Also let's say I would like to commission the creation a faculty... How much would it be ? Can I contact you about this ?
For the MV/MZ installation, I can write an “how to” .txt and upload it along with the tomorrow’s asset update (usually published around 16:00-17:00 GMT)
For the eventual commission, we can talk about it via email. Consider that at the moment I have some people waiting for their turn, so if yours it’s an urgent request I can’t take it.
Best of luck with your project, I’m here to help you whenever needed
Hello Lime Zu, I thank you very much for your answer. It would be super nice if you could add the how to.txt.
I will email you about the project. We have some funding (as part of a university). Ideally I would do it alone and/or with students but my main topic is law... It is not an urgent project.
Hello! I just see the new file!! Thank you so much!! Such a great work you did!! I will contact you soon! I wish you a wonderful day!
Also, I check your other projects. I will keep following! I love your work and the packs you propose! I will definitely talk about it around me!
Thank you so much for helping me but I do have another question. IF i were to make revenue on a game with your graphics, is that allowed? If so what percentage do I give to you?
Hello, awesome effort, just noticed the idle frames for Molly is different than the rest, is that intentional or just missed out?
Ah, you are right, wasn't aware of it! Gonna fix it with tomorrow's update ;)
Hi there, your work is awesome! Like it so much :) Do you plan to create tiles related to Grocery store and Exterior (City tiles)?
Thank you so much ginger! A city asset will be out in a few weeks ;)
Hello! Just want to drop some love because I've bought this and loving this<3
Also I want to ask something, for some reason I can't make a perfect square in MV (there's always some extra bits on the top) though I've slotted the walls tileset in the right place, maybe you can give me some guidance? ^^;
Hi naru, thanks for your comment!
Sorry for the delay in replying but I just woke up
It's my fault, I recently modified the MV files and I missed that issue, gonna fix it in a snap
No prob! Also just want to inform you that the office set that i bought has similar problem with the walls :'' if it can be fixed it will be great because i'm planning to combine both!
good sprites :)
Thank you feto! :)
Hello (yes it's me again...),
today I tried doing the vertical sitting animations (the normal straight-up one, not the one for arm chairs) and I encountered a problem: if the character isn't sitting close to the table, their feet will appear cut off - because right now the animation frames don't include their feet. For example, they look fine if they sit right by the table like this gif, but if they sit further away, maybe in the orange chair that is pulled out, the cut-off feet will be shown.
Is it possible to have additional vertical sitting animations where they have a full body, including the feet?
Hi Nory, I see I see! Yes sure, I'll add a new animation to use when they sit on a chair but without the hands on the table
Absolutely love the look of these and the shear amount of stuff is incredible - great job!
The content is really nice but I can already see a problem for Rpg maker users:
A lot of the tiles take too much space, for example you need 6 squares to make some things even though some squares only have 3-4 pixels on them and you can only use a limited amount of tilesheets so this is a bit hard to figure out what sheets to use for each room.
I'm new to this so If anyone has a suggestion...
You are right, some objects are very big and use a lot of tiles cause the asset hasn’t been designed for the RPG Maker, but just adapted. I’m not sure, but there might be a method to extend the size limits of the software!
I know I shouldn't request too much, so please think of these as mere suggestions!
I think it'd be great to have characters with clothes varieties like wearing headband, glasses, hat, sweaters, dresses etc. Thank you for your hard work ^^
Hi Nory! Yes, I agree with you!
I'm actually thinking of an easy-to-use system to dress the existing characters with some cool accessories, and for sure some future characters gonna have hats etc. as default. After the Christmas theme I'll start working on it ;)
Was wondering if you're planning on adding cars
Hi! I won’t add the cars in this my asset, but my next will start with some of them for sure ;)
Is there an ETA for the modern buildings pack?
I’m working on it, and from the next week I’m gonna have much more time. 2-4 weeks and it’ll be released, then updated several times ;)
Purchased today. Wonderful work! Thank you so much!!!
Just to make sure ... All assets work with MV?
Keep doing such amazing art. Thank you!
Hi vlak, thanks for supporting my work!
All the asset is compatible with the MV except for some animations, cause the MV frame limit is 4, and some animations have 30+ frames.
Btw, if you encounter any issue, comment here and I’ll help you out :)
What is the best way to slice these for import into Unity? If I may.
Indoor objects seem to work (have Rect?) but I'm having trouble with floors.
I'm also using the RPG Maker Unity import tool where needed.
Are most people painting them in photoshop as a single image?
Thanks again and I look forward to more!
Hi Raubrey, the whole interiors are already sliced and sorted by theme in the "Theme_Sorter" folder.
What problems are you having with the floors? I'm here to help you!
Thank you so much for a timely response!
You are awesome in doing so and so talented. Not sure where you find the time.
Anyway, I will try to recreate the problem in Unity...then screenshot. Not sure how to explain it other than it doesn't want to slice tiles per the directions I've gotten elsewhere. Maybe it doesn't apply here.
I'll try the Theme_Sorter Again. When I have something or figure out what's wrong I'll post. Best to you.
This is a great tileset for a great price. I love that i can see in the comments that you really make constant updates and that you listen to people requests. You really make it easier for people (me included) to start developing games themselves!
So here a request of my own. For my game I also need a deflated ball. Could you add it? I don't have a preference for which ball with either one of the exercise balls or other balls i would be happy.
Hi stoeptegel! Thanks for your comment!
I'm gonna try to add some deflated balls in the next updates, can't guarantee but I'll do my best to render them! ;)
Have a great day and good luck with your project!
Thanks for the quick reply. Good luck with your next update :)
So I was messing around with the match color option in Photoshop while editing the colors of your wall textures and I found the perfect colors for the bricks. They definitely make my basement map look like a dark and creepy basement now.
Hi, I wanted to buy the asset but i dont have a credit card/credit card linked to paypal. Can i paypal u directly?