Sorry, new to this stuff (3 hrs). How do I get the fridge event to work under MV? I mean I add an event and select the fridge (closed) and then on clicking this 'opens' using a new Event page . In the IDE it appears as 1 tile, when in the game, the position is translated so even if I place character blocking tiles underneath (where I think the footprint would be from design), the character is still clipped or too far away. Not sure if that's clear, but image below shows design in IDE behind and map the running:
Amazing pack of various things! Really great job man.
I might be stupid, as I don't have much experience with 2D art, but when I try to slice it in the sprite editor in Unity, there is multiple sprites that doesn't get sliced, because some of them have pixels connecting to eachother.
For instance the facing up idle on premade_character_03_0 has hair connecting in every single one, so it's not possible to slice without alternating it yourself.
This is not criticism, just a note. Absolutely love your work.
Much love.
Edit: I've seen more people having this issue, with various solutions now.
Thank you so much for this pack! I'm looking to create a Stardew-Valley like character customizer and was wondering if you or anyone else had suggestions to limit the amount of animations required to generate and edit the character on the fly. I understand animation layering and love that each sprite sheet is divided into each item and align correctly with the animations of the body, but can't figure out how to switch different sprite sheets in place of another while maintaining the same animation. Basically, I don't want hundreds of animations which all do the same thing. Any advice would be great, thank you!
Just bought this, and currently cutting the sprite sheets into multiple parts because they're too big for unity. Does mean I'm instantly seeing all the little things, like the cars and frozen posters. Small enough that most people playing a game that uses these sprites will likely not notice but I'm absolutely in love with those tiny details!!
Hi Random Guy, unfortunately I don't have time to answer to all the questions I receive under my assets since I'm focusing on other stuff atm. Your problem is due to Unity texture size settings
Estoy realmente sorprendido por el precio, la calidad y los detalles son espectaculares, en cuando llegue a casa lo comprare sin dudar, es una ganga! Se agradece el gran trabajo!
Hi, sorry if this is mighty random - do you happen to have any bamboo? Yeah, there's lots of different kinds, but the knobby bits between sections are destroying me. They're called nodes. Mine look like green / brown straws, or they just look wrong. *sadface*
I did want to specifically shout out to your alphabet poster. The nostalgia! The color palette on that is perfect, and I remember exactly the same kinds. I keep looking at it, and it's a neat piece of tiny art. *happyface*
esta muy bien hecho de verdad que me encanto tiene muchas posibilidades, lo único que podría decir negativo es que es algo raro las paredes pero luego que lo entiendes es muy sencillo
@limezu Hope you enjoyed your vacation! Can't wait for the next update on Exteriors!
Question about this set, I think the 48x48 composite (i.e. all spritesheet) is missing sets 22-26. They exist in 32x32 & 16x16 composites, but not 48x48; would you be able to update?
My god LimeZu you are an absolute godsent, I'm no artist but I had an amazing idea for a game and this asset pack came in SO clutch, I'll link the game when I'm finished making it, my games called Stock The Shelves
This might seem silly, wanted to get into making an rpg game. What program would you recommend that would work best with assets such as these? Also, bought all your works they are worth the value and then some.
Hi, I am using RPG MAKER MZ. I am brand new, I decided to purchase this and the exterior package. But I don't know how to use them.. can anyone help me?
Hey, I love these tilesets but I am running into an issue. The character sprite atlas doesn't look like it was formatted correctly and is not divisible by 16x16, so I can't easily split the sprite sheets. the image file is 927x656 so every app I use to split it into usable sheets bugs out. Is there a better way to do this than manually having to cut/paste each strip?
Hi! For the character sheet, I sliced the grid by cell size to 16x32. But for the cart frames (cart sliced in half) you need to make a different sheet. Also change filter mode to point (no filters).
thanks I bought it! I love it! But when I do the character customization it loads for the 16x16 to 48x48 but when I try to do the rpg maker mv one it doesn't load
Hello LimeZu, a couple of days ago I bought all your tileset, but I've been struggling to make them fit in RPGMaker, in which program do you make your animations or which one would you recommend?
Bought you pack, wish I could have tipped you more, the pricing is insanely low so thank you very much for making it high quality and affordable! Wish you the best!
Hi, I see credit attribution is required even though these assets will be paid for. Can you please elaborate on this? It is a bit strange for this to be required for paid assets.
Hi guys, by spending 1.50$ you are getting the complete version of the asset, not a license that doesn't require attribution! Btw, it's not strange, tons of paid assets require credit attribution! here a couple of examples 12345
Not strange at all, especially if you pay $1.5 cmon man... FOR THIS MANY ASSETS!! it's obvious the creator is just being generous to allow you to COMMERCIALLY use ALL his products.
PS: Surely there is a different price however incase you want to whitelabel the work, but you might have to speak directly to the creator.
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I want say that ······Where is your import manual (#。_ 。)
oh, I know the way.
Is is possible to use the UI assets in MZ
And how do i import the character generator files for RPG Maker?
Or do i need to create a PNG in the java generator and then slice the image in PS?
Sorry, new to this stuff (3 hrs). How do I get the fridge event to work under MV? I mean I add an event and select the fridge (closed) and then on clicking this 'opens' using a new Event page . In the IDE it appears as 1 tile, when in the game, the position is translated so even if I place character blocking tiles underneath (where I think the footprint would be from design), the character is still clipped or too far away. Not sure if that's clear, but image below shows design in IDE behind and map the running:
How did you get the wall/celing border to work? I'm having trouble with it
Amazing pack of various things! Really great job man.
I might be stupid, as I don't have much experience with 2D art, but when I try to slice it in the sprite editor in Unity, there is multiple sprites that doesn't get sliced, because some of them have pixels connecting to eachother.
For instance the facing up idle on premade_character_03_0 has hair connecting in every single one, so it's not possible to slice without alternating it yourself.
This is not criticism, just a note. Absolutely love your work.
Much love.
Edit: I've seen more people having this issue, with various solutions now.
Thank you so much for this pack! I'm looking to create a Stardew-Valley like character customizer and was wondering if you or anyone else had suggestions to limit the amount of animations required to generate and edit the character on the fly. I understand animation layering and love that each sprite sheet is divided into each item and align correctly with the animations of the body, but can't figure out how to switch different sprite sheets in place of another while maintaining the same animation. Basically, I don't want hundreds of animations which all do the same thing. Any advice would be great, thank you!
Just bought this, and currently cutting the sprite sheets into multiple parts because they're too big for unity. Does mean I'm instantly seeing all the little things, like the cars and frozen posters. Small enough that most people playing a game that uses these sprites will likely not notice but I'm absolutely in love with those tiny details!!
Someone can help me?, I cut the sprites 48x48 in unity and there's this little corner of the sprite before.
Think this has to do with your texture importing in the sprite.
Make sure you have a point filter. No compression and keep the pixels per unit 48. Since you are working with 48x48 sprites
I imported that way, and that was the resul
Were you able to fix it, I have the same issue?
Hi Random Guy, unfortunately I don't have time to answer to all the questions I receive under my assets since I'm focusing on other stuff atm.
Your problem is due to Unity texture size settings
texture size 2048 (using the 32x32 version)
texture size 4096 (using the 32x32 version)
Thanks, I just had the same problem as well.
Hi! How do you import the characters?
Estoy realmente sorprendido por el precio, la calidad y los detalles son espectaculares, en cuando llegue a casa lo comprare sin dudar, es una ganga! Se agradece el gran trabajo!
Hi, sorry if this is mighty random - do you happen to have any bamboo? Yeah, there's lots of different kinds, but the knobby bits between sections are destroying me. They're called nodes. Mine look like green / brown straws, or they just look wrong. *sadface*
I did want to specifically shout out to your alphabet poster. The nostalgia! The color palette on that is perfect, and I remember exactly the same kinds. I keep looking at it, and it's a neat piece of tiny art. *happyface*
esta muy bien hecho de verdad que me encanto tiene muchas posibilidades, lo único que podría decir negativo es que es algo raro las paredes pero luego que lo entiendes es muy sencillo
10/10
@limezu Hope you enjoyed your vacation! Can't wait for the next update on Exteriors!
Question about this set, I think the 48x48 composite (i.e. all spritesheet) is missing sets 22-26. They exist in 32x32 & 16x16 composites, but not 48x48; would you be able to update?
can anyone link me to a tute which shows how to make the 'wall' sprites functional with GM2S?
Hello, I was wondering how I can make that edge with this "top" it seem not possible with the bundle currently :(
Thanks in advance ! :D
My god LimeZu you are an absolute godsent, I'm no artist but I had an amazing idea for a game and this asset pack came in SO clutch, I'll link the game when I'm finished making it, my games called Stock The Shelves
Hi... In the pack are there also any assets to make a police station?
Character Generator Tool It doesn't work, please update.
Please~~~ make asset for isometric style
Great Pack, I used it to make a game for a school project
This might seem silly, wanted to get into making an rpg game. What program would you recommend that would work best with assets such as these? Also, bought all your works they are worth the value and then some.
Im curious too
Really fan of your work! I am hoping that you can have more musical instruments like violins and ocarina. Will definitely pay! :)
Hi, I am using RPG MAKER MZ. I am brand new, I decided to purchase this and the exterior package. But I don't know how to use them.. can anyone help me?
I like your art so much, I was wondering if I bought this,
Can I use it in my commercial board game?
Would there happen to be singles for wall and floor tiles? (The assets in the room builder folder)
Hey, I love these tilesets but I am running into an issue. The character sprite atlas doesn't look like it was formatted correctly and is not divisible by 16x16, so I can't easily split the sprite sheets. the image file is 927x656 so every app I use to split it into usable sheets bugs out. Is there a better way to do this than manually having to cut/paste each strip?
I am also experiencing this issue.
Hi! For the character sheet, I sliced the grid by cell size to 16x32. But for the cart frames (cart sliced in half) you need to make a different sheet. Also change filter mode to point (no filters).
How do I buy it?
Hi beanzy! You just need to pay 1.50$ when downloading the project!
thanks I bought it! I love it! But when I do the character customization it loads for the 16x16 to 48x48 but when I try to do the rpg maker mv one it doesn't load
Does anyone have tips or guides to set up Tiles for the walls in Godot?
I’ve stuck with that same problem too, bro. Did you find any solution?
I also have the same problem with the Office interior and hoped you have a solution by now maybe =(
nope(
do you have a solution now ?
nope
Hello LimeZu, a couple of days ago I bought all your tileset, but I've been struggling to make them fit in RPGMaker, in which program do you make your animations or which one would you recommend?
Bought you pack, wish I could have tipped you more, the pricing is insanely low so thank you very much for making it high quality and affordable!
Wish you the best!
Hello, I just purchased this. Where might I find the hotel assets? I don't see them for some reason. Great work and thanks!
Hi, I see credit attribution is required even though these assets will be paid for. Can you please elaborate on this? It is a bit strange for this to be required for paid assets.
I have the same question.
Is it required for free version or in both cases ?
Hi guys, by spending 1.50$ you are getting the complete version of the asset, not a license that doesn't require attribution!
Btw, it's not strange, tons of paid assets require credit attribution!
here a couple of examples
1 2 3 4 5
No sweat, I have created a credits screen to list the attributions, even if they don't require it.
Great! Good luck with your projects! :)
Not strange at all, especially if you pay $1.5 cmon man... FOR THIS MANY ASSETS!! it's obvious the creator is just being generous to allow you to COMMERCIALLY use ALL his products.
PS: Surely there is a different price however incase you want to whitelabel the work, but you might have to speak directly to the creator.