Has anyone found out a good way to slice the spritesheets in unity? I have tried grid by cell size 16x16, I have tried to slice it automatically but no matter what I do most sprites end up capturing a piece of the next sprite or catch some blank space. Can anyone assist? I love the tileset but this has been driving me nuts for weeks
Hi edmek! If you are trying to import the tilesets, I suggest you to use the single files, that way you won't have to slice things up! Anyways, there are a bunch of Unity devs who managed to do it in our Discord Server, if you need further help!
Thanks for the reply. It doesnt appear the roombuilder has singles files and that is what I need the most Id say. I don't have a discord unfortunately, any chance you could provide one of the solutions that have worked so far? Sorry for the hassle! I am having this trouble with both interior and exteriors but I am in a point in development where I really need to start building some environments to test how everything works
I just love your work. The simplistic yet very much alive assets are so cool! I'm planning to use all of your "Modern" packs in my next project (bought them all). Thanks for making this, I'm looking forward to anything new!
Thanks for the kind words fairlight! <3 Consider joining the discord server if you haven't already, this way you can show us your awesome project and ask for a feedback if needed!
Hello! I am making self-introduction homepage in a top-down rpg format using your assets. How can I give you a credit for your assets? Is it okay to include your itch.io profile link in html file via comment?
Don't you have any video on how to implement the walls? I saw the image tutorial but I'm still very confused. Even an animated GIF will do. I'm using RPG Maker MV files (I'm using MZ).
Hi, I'm sorry if this sounds dumb I'm a complete noob with RPG Maker MZ. I did research on google but fond nothing about my issue.
Once walls are imported in tilessets (screenshot 1) I can build the black and white "outline" of the room but I can't add "inside" wall with just the white border and some wall painting like in your screenshot.
If I create a border then add a painting it erase the border (screenshot 2).
I did something with white border from another tilesets (screenshot 3) but it's not really as revelant.
Are the sheets meant to be edited before importing them into godot ? I can not just split them with hframes and vframes and use them. If yes any easy way to do that ?
If you take the raw sheets (for the character) and change the sheet to 1920px by cropping from the bottom it should work too. This is what I did to get it to work in Godot 4.
Wonderful asset pack! It's so useful to generate lively levels!
A side note for Godot users: If you can't animate properly the Character Body Spritesheet, that's because you need to subtract vertically the size of a tile to make the sheet be divisible by 20 and subtract some space from the right because the "lift" and "throw" annotations add space to the right so Godot can't divide it properly. The correct sizes for the Body spritesheet should be:
Default Size
Godot Correct Size
16x16
927x656
896x640
32x32
1854x1312
1792x1280
48x48
2781x1968
2688x1920
The modification at the right has to be done only for the Body spritesheet, since the other ones don't have the annotations at the right. For the other spritesheets you should only remove the vertical extra tile to make it divisible. You can edit the files using Gimp or something like that.
Hey, I'm the one who made the Character Generator, this has actually been brought up quite a bit, while it's not a bug I understand it's WAY bigger then it should be. To be honest I'm not exactly sure why it ended up being that big, my guess is it has to do with how Unity (The engine I used to make the Character Generator) handles sprites which makes them way bigger then needed, tho that's just my guess.
In the future I may remake the Character Generator to improve upon it and make the size smaller, but that likely won't be for a while.
I just looked myself and you seem to be correct, it is indeed missing in the singles theme sorter, I'd suggest reporting the issue on the official Discord since it's faster to contact LimeZu on there
I'm in godot and trying to use the 16x16 version. How many hframes and vrames should I be using for the Premade_Character_01 sprite sheet? I can't seem to find a good number.
Hi Johnny! Here's how another user managed to correctly slice them up in Godot! -
A side note for Godot users: If you can't animate properly the Character Body Spritesheet, that's because you need to subtract vertically the size of a tile to make the sheet be divisible by 20 and subtract some space from the right because the "lift" and "throw" annotations add space to the right so Godot can't divide it properly. The correct sizes for the Body spritesheet should be:
Default Size
Godot Correct Size
16x16
927x656
896x640
32x32
1854x1312
1792x1280
48x48
2781x1968
2688x1920
The modification at the right has to be done only for the Body spritesheet, since the other ones don't have the annotations at the right. For the other spritesheets you should only remove the vertical extra tile to make it divisible. You can edit the files using Gimp or something like that.
First off - awesome pack. I've been wanting to do RPG for a while, and I think your set is going to be a huge boon for getting some progress for my ideas.
Quick question though - I'm trying to slice the some of the interior files, but I can't figure out an auto-slice that seems to work. Some things seem to fit, but others that should be 16x16 seem to get cut in half. Is everything on a grid, or am I going to start hand slicing out the components that I want to use?
For example, I'm trying to slice Generic_16x16 - using 16x45 as my grid based on the resolution, and that just doesn't seem to fit. Am I missing something?
Having the same issue. It seems like auto slicing is not possible, which is pretty unfortunate. I am currently looking into using an image software like GIMP to try to turn it into a more uniform sprite sheet. It is a little disappointing that the sheet isn't laid out in a uniform fashion. :/
Many objects that look one tile big take up two tiles because they're shifted for positioning. If you're using the _16x16 files, then 16px is the correct grid size.
Hey! Does anyone know by any chance, how to make a tilemap with animated objects on Unity? I'm kinda' struggling making an animated door xd I would like the door to only open on interaction e.g pressing e or something. Thank you!!
Hey, first I just wanted to say I love these tilesets a lot you really do have just about everything.
I was wondering if I'm planning on working on a game in a group, would each member need to buy/download of the tilesets? Just asking because apparently that's a requirement that some asset creators have. That being said, for the foreseeable future, I'd be the only one actually doing the dev work on RPG maker and using/editing the tileset.
Thank you very much for making this and your other asset packs. It’s clear a lot of effort went into making them. I’ve been using them in Godot 4 and it’s pretty painless to make tilesets from the included files. And it’s nice that the characters and their accessories are made in a consistent way so it’s easy to mix and match them. The variety is also immense. I can highly recommend this pack ^o^ Both the quality and quantity are much higher than I think one could normally expect for the price.
Would you mind explaining how you were able to use the sprite sheets easily? I am having issues getting the grid size to work properly with the character sprite sheets.
I do remember having an issue with the characters as well. My problem was that the character sprites are the size of two tiles, but the sprite sheet’s height is an odd number of tiles, so I wasn’t able to get the animations to display properly without manually extending the height of the sprite sheet by the size of one tile. Then I could set the Sprite2D’s hframes and vframes properties to 56 and 21 to get the animation frames properly aligned (might be different numbers if the sheets got changed). I’m not sure if there is a more proper way of doing this with Godot that doesn’t involve having to edit the sprite sheet manually. Not sure if this was the issue you were having, but I hope it’s helpful ^~^
Nothing fancy, I just added the specific number of pixels (32 in my case) to the canvas height in Paint.NET. It’s only for Windows but any other image software like GIMP should be able to do it too.
These are all just guesses, but for the top right: the purple ones look like lavender, the pink ones maybe are peonies, blue is possibly hydrangea? The only one I'm sure about is the lavender. For the bottom, left to right, it looks like maybe a red zinia, can't tell that green one - probably a fern?, another hydrangea, sunflowers, another fern, impatiens, marigolds, lilys, more sunflowers, next two are roses, then another vase of peonies, and more ferns. Again, these are just guesses, the pixel art is simple enough that im sure you could get away with calling them any flowers as long as the coloring is accurate. Hope this helps!
hello, I'm a student from Indonesia, I bought the assets "Modern exteriors" and "Modern Interiors" but I can't buy the Asset "Modern UI" because it is subject to tax from RUPIAH to DOLLARS of $2. This asset is the best
all the assets that I bought were affected. because the currency is different and the difference in value from the currency. because those who use payments with third parties :)
Hi there, any possibility that we can get more school and teaching related assets, need a classroom, blackboard, desks etc etc. Nevermind, just found them. Cool. Any chance for some sci fi type tiles?
cyberpunk stuff wouldn't really be a "modern" addition, but I would love to draw some it! Prolly in a undetermined future I'll start fantasy and futuristic packs too!
Hi. Great asset pack! I've made a small 5 minute long game with it for a game jam. Our house in the woods Maybe it inspires someone to buy your pack which I highly recommend!
Wow that was actually really fun to play, obviously it was short but it was well done, good job! Hey you should join the discord server and show your game off in #Showcase https://discord.com/invite/2wB3RuAESb
There aren't any restrictions on how you can use Modern Interiors, so feel free to use them in any engine you like! However if you'd like to get more clarity feel free to join the discord and ask us there https://discord.com/invite/2wB3RuAESb
Hi, Character Generator dev here! its 13GB because it contains all different character pieces, body, eyes, outfit, hair, and all the accessories, as well as the 32x32 and 48x48 versions of them along with the regular 16x16 version, all of that combined makes it quite big.
As for the unzip error, I've never had any issues like that and nor has anyone ever reported anything like that, Feel free to reach out to me on discord @LegendarySwordsman2#7777 and I'll help you figure it out.
The error was Header error but it allowed me to proceed to unzip, so it's not really any issue there. The character generator is working fine. I was just surprise with the large file thinking that it was caused by the error. Since it's suppose to be 13GB, then all is good.
The character data in the main download for Modern Interiors is only 83MB(including the "old" folder) so unless the generator has over 156 times as many options, it has no right being 13GB.
I also get the header error when using 7zip.
Also, something odd, the download is only 147MB, but it expands to 13GB when unzipped? That seems seriously off. Most of the data has to be empty, or trash.
Just wanted to say thank you for all the assets you put out! I've been wanting to make a kind of game-like website for my students and I struggled a lot with the graphic design. I'm somewhat decent with coding but I'm reaaaaally bad at drawing or pixel art. I love your retro-gaming style and i'm looking forward to see more!
Now my students can track their respective scores and customize their character. I still have a lot to do (the power-shop, the ability to place props in the classroom, the inventories...) but it's all coming along thanks to you :)
Hi! I wanted to buy this set for $ 1.5, but after entering the card data, this window just disappears, where you need to enter and that's it. Does not allow you to pay. If I'm Russian and the account is in rubles, maybe it doesn't work because of this?
It just didn't even write any error, that's all. No matter how many times I try
Hello back to you, Character Generator developer here! The character generator is so big because it contains all pieces of every character, which includes the body, eyes, outfits, hairstyles, and accessoires, as well as the 32x32 and 48x48 versions along with the standard 16x16 version, most other character generators don't include the actual sprites and require you to import them yourself which is why they're smaller, hope this helped!
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Has anyone found out a good way to slice the spritesheets in unity? I have tried grid by cell size 16x16, I have tried to slice it automatically but no matter what I do most sprites end up capturing a piece of the next sprite or catch some blank space. Can anyone assist? I love the tileset but this has been driving me nuts for weeks
Hi edmek! If you are trying to import the tilesets, I suggest you to use the single files, that way you won't have to slice things up!
Anyways, there are a bunch of Unity devs who managed to do it in our Discord Server, if you need further help!
Thanks for the reply. It doesnt appear the roombuilder has singles files and that is what I need the most Id say. I don't have a discord unfortunately, any chance you could provide one of the solutions that have worked so far? Sorry for the hassle! I am having this trouble with both interior and exteriors but I am in a point in development where I really need to start building some environments to test how everything works
I just decided to stop being a baby and made a discord. So far so good. Thank you!
Hey Edmek, when importing characters you need to use the following settings.
Grid by Cell Size (in the drop down)
Pixel Size - X:16 Y:24
Offset - X:0 Y:8
Padding - X:0 Y:8
For the building items the following appears to work.
Grid by Cell Size (in the drop down)
Pixel Size - X:16 Y:16
I need to do some testing as I only downloaded this 5 minutes ago
I just love your work. The simplistic yet very much alive assets are so cool! I'm planning to use all of your "Modern" packs in my next project (bought them all). Thanks for making this, I'm looking forward to anything new!
Thanks for the kind words fairlight! <3
Consider joining the discord server if you haven't already, this way you can show us your awesome project and ask for a feedback if needed!
Already did, thanks (#600)!
Yeah once I've got the basics up I'll share my progress. Framework comes before GFX though :D.
ohhh you are the 600th!!
Great, looking forward to it! <3
This is a godsend and I feel terrible having not paid for it. Your work is awesome and really helped me out!
Are you using the free version?
Thanks Cloud!
Indeed, in case you are using the free version, it contains like 1% of the whole asset, so you know what to do next ;)
Hello! I am making self-introduction homepage in a top-down rpg format using your assets. How can I give you a credit for your assets? Is it okay to include your itch.io profile link in html file via comment?
Sure, just write somewhere accessible my itch.io link and you are super fine!
I've played a game where it looks like it's using your assets for everything. Your assets have a cute artstyle
Uh, Which game it was?
I can't use mine in RPG Maker MZ unfortunately
How come? There's a custom folder dedicated to that game engine for compatibility
Tell me more and I'll try to help you!
where are these created?
LimeZu uses a tool called Aseprite, it's a paid art software for creating pixel art https://www.aseprite.org/, it's also on steam BTW
All Aseprite yep!
will more character parts be implemented in the character generator ? Is it possible to create custom parts ? For import into the generator ?
More parts and animations will be added through future packs!
Don't you have any video on how to implement the walls? I saw the image tutorial but I'm still very confused. Even an animated GIF will do. I'm using RPG Maker MV files (I'm using MZ).
Hi nin, You need to insert the "Walls_A4" files right there in your tilesets!
The, the Upper part of each Wall Pattern is used as "outline" for your rooms
Hi, I'm sorry if this sounds dumb I'm a complete noob with RPG Maker MZ. I did research on google but fond nothing about my issue.
Once walls are imported in tilessets (screenshot 1) I can build the black and white "outline" of the room but I can't add "inside" wall with just the white border and some wall painting like in your screenshot.
If I create a border then add a painting it erase the border (screenshot 2).
I did something with white border from another tilesets (screenshot 3) but it's not really as revelant.
Are the sheets meant to be edited before importing them into godot ? I can not just split them with hframes and vframes and use them. If yes any easy way to do that ?
Ok found the solution, use the chracter generator it will output a sheet that you can use 56 hframes and 20 vframces.
Thanks for this info moh!
If you take the raw sheets (for the character) and change the sheet to 1920px by cropping from the bottom it should work too. This is what I did to get it to work in Godot 4.
Uh thanks for this info Rhon! I should make a .pdf containing all of these info regarding software implementation
Is there a folder with all of the empty rooms?
Not each single one, but the "Home designs" folder contains some layered rooms, including empty ones.
This is the Museum subfolder, for example:
how do you want me to credit you?
My itch.io link is enough! link
Wonderful asset pack! It's so useful to generate lively levels!
A side note for Godot users: If you can't animate properly the Character Body Spritesheet, that's because you need to subtract vertically the size of a tile to make the sheet be divisible by 20 and subtract some space from the right because the "lift" and "throw" annotations add space to the right so Godot can't divide it properly. The correct sizes for the Body spritesheet should be:
The modification at the right has to be done only for the Body spritesheet, since the other ones don't have the annotations at the right. For the other spritesheets you should only remove the vertical extra tile to make it divisible. You can edit the files using Gimp or something like that.
Super useful info Ese! I'll include that in future documentation! <3
How to obtain the 32x32 and 48x48 versions?
Within any of the folders in Modern Interiors are three folders each of their respective sizes
hey friend, i just bought the chara generator and after unziping it weights almost 14gb aaaaaaaaaaaaaaaaaaaaaaaaaa is this a bug or... :'v
Hey, I'm the one who made the Character Generator, this has actually been brought up quite a bit, while it's not a bug I understand it's WAY bigger then it should be. To be honest I'm not exactly sure why it ended up being that big, my guess is it has to do with how Unity (The engine I used to make the Character Generator) handles sprites which makes them way bigger then needed, tho that's just my guess.
In the future I may remake the Character Generator to improve upon it and make the size smaller, but that likely won't be for a while.
Hello!
I unpacked it and found that the Generic folder is not in it
Regards.
Where are you looking for it? Cause I'm looking in 1_Interiors > 16x16 > Theme_Sorter and I see it there
Yeah, is in that folder with all objects in a single image. But I need individual objects.
The only thing I can find is in the animation folder.
Thanks for your reply :D
I just looked myself and you seem to be correct, it is indeed missing in the singles theme sorter, I'd suggest reporting the issue on the official Discord since it's faster to contact LimeZu on there
Hey xing! The Generic folder is not present because it only includes stuff from other tilesets!
Hello Lime! Appreciate the clarification :D
I'm in godot and trying to use the 16x16 version. How many hframes and vrames should I be using for the Premade_Character_01 sprite sheet? I can't seem to find a good number.
Thanks
Hi Johnny! Here's how another user managed to correctly slice them up in Godot!
-
A side note for Godot users: If you can't animate properly the Character Body Spritesheet, that's because you need to subtract vertically the size of a tile to make the sheet be divisible by 20 and subtract some space from the right because the "lift" and "throw" annotations add space to the right so Godot can't divide it properly. The correct sizes for the Body spritesheet should be:
The modification at the right has to be done only for the Body spritesheet, since the other ones don't have the annotations at the right. For the other spritesheets you should only remove the vertical extra tile to make it divisible. You can edit the files using Gimp or something like that.
Hi LimeZu, If I only use RPGMaker MV, do I just download Modern_Interiors_RPG_Maker_Version?
Yup, it's a specialized version made specifically for RPG Maker
First off - awesome pack. I've been wanting to do RPG for a while, and I think your set is going to be a huge boon for getting some progress for my ideas.
Quick question though - I'm trying to slice the some of the interior files, but I can't figure out an auto-slice that seems to work. Some things seem to fit, but others that should be 16x16 seem to get cut in half. Is everything on a grid, or am I going to start hand slicing out the components that I want to use?
For example, I'm trying to slice Generic_16x16 - using 16x45 as my grid based on the resolution, and that just doesn't seem to fit. Am I missing something?
Awesome work though!!
Having the same issue. It seems like auto slicing is not possible, which is pretty unfortunate. I am currently looking into using an image software like GIMP to try to turn it into a more uniform sprite sheet. It is a little disappointing that the sheet isn't laid out in a uniform fashion. :/
Many objects that look one tile big take up two tiles because they're shifted for positioning. If you're using the _16x16 files, then 16px is the correct grid size.
Hey! Does anyone know by any chance, how to make a tilemap with animated objects on Unity? I'm kinda' struggling making an animated door xd I would like the door to only open on interaction e.g pressing e or something. Thank you!!
I've struggled with this a lot in the past, the best way I've found is to just make the door a game object separate from the tilemap
Rule of thumb, if you plan on having players interact with the sprite, dont add it to tilemap, make it an object.
Hi LimeZu!
How'bout you? These assets are compatible with GameMaker 2?
Hi eymar! Sorry for the late reply
Sure, many users have already used them in GM2!
Hey LimeZu. Can you recommend any monster/zombie assets that might fit with your Modern series? I need some kind of monster.
Hi Oliver! I sincerely don't know any top-down monsters pack that would fit my style, I'm sorry!
Hey, first I just wanted to say I love these tilesets a lot you really do have just about everything. I was wondering if I'm planning on working on a game in a group, would each member need to buy/download of the tilesets? Just asking because apparently that's a requirement that some asset creators have. That being said, for the foreseeable future, I'd be the only one actually doing the dev work on RPG maker and using/editing the tileset.
Hi Blue!
You don't need to buy multiple copies if you are gonna use the asset as a team and then publish a single project!
Thank you so much, that's good to know!
Thank you very much for making this and your other asset packs. It’s clear a lot of effort went into making them. I’ve been using them in Godot 4 and it’s pretty painless to make tilesets from the included files. And it’s nice that the characters and their accessories are made in a consistent way so it’s easy to mix and match them. The variety is also immense. I can highly recommend this pack ^o^ Both the quality and quantity are much higher than I think one could normally expect for the price.
Would you mind explaining how you were able to use the sprite sheets easily? I am having issues getting the grid size to work properly with the character sprite sheets.
I do remember having an issue with the characters as well. My problem was that the character sprites are the size of two tiles, but the sprite sheet’s height is an odd number of tiles, so I wasn’t able to get the animations to display properly without manually extending the height of the sprite sheet by the size of one tile. Then I could set the Sprite2D’s hframes and vframes properties to 56 and 21 to get the animation frames properly aligned (might be different numbers if the sheets got changed). I’m not sure if there is a more proper way of doing this with Godot that doesn’t involve having to edit the sprite sheet manually. Not sure if this was the issue you were having, but I hope it’s helpful ^~^
Thanks, buddy. Did you use a specific program to extend out the height?
Nothing fancy, I just added the specific number of pixels (32 in my case) to the canvas height in Paint.NET. It’s only for Windows but any other image software like GIMP should be able to do it too.
Thanks a lot Kumo! I highly appreciate such types of feedback <3
Hey,
Do yo do free Collaborations, of course with proper attribution
I would love to collaborate!
I need sprites for one of my apps/Tools, please email me or reply if you are interested!
Thanks in advance!
I'm sorry but I can't do free collab, good luck with your project! <3
ok thanks
do you have any tutorial on how to put the animated objects in tileset?
Which software are you using ynax?
Long shot here, but could you, or anyone, identify all the flowers in the grocery/flower tileset? I'm having trouble telling what is what lol
These are all just guesses, but for the top right: the purple ones look like lavender, the pink ones maybe are peonies, blue is possibly hydrangea? The only one I'm sure about is the lavender.
For the bottom, left to right, it looks like maybe a red zinia, can't tell that green one - probably a fern?, another hydrangea, sunflowers, another fern, impatiens, marigolds, lilys, more sunflowers, next two are roses, then another vase of peonies, and more ferns.
Again, these are just guesses, the pixel art is simple enough that im sure you could get away with calling them any flowers as long as the coloring is accurate. Hope this helps!
You are my daily hero <3
how do you put the sale like that at the top of the page?
Set a goal in a Bundle and it will appear like that!
hello if i buy this asset its still need a credit ?
Thanks
Yes, credit is required as stated in the license
hello, I'm a student from Indonesia, I bought the assets "Modern exteriors" and "Modern Interiors" but I can't buy the Asset "Modern UI" because it is subject to tax from RUPIAH to DOLLARS of $2. This asset is the best
Hey syaif! Sorry for the late reply! Is Modern UI the only one subject to taxation?
all the assets that I bought were affected. because the currency is different and the difference in value from the currency. because those who use payments with third parties :)
Hi there,
first of all: great work
I bought it because it contains 32x32 images.
I only found characters which are 32x48. You also have them in 32x32?
thanks in advance!
Thanks silber and sorry for the late reply!
The "32x32" is just a grid reference, characters are a bit taller than that but they are totally compatible with all the "32x32" tilesets!
Hi there, any possibility that we can get more school and teaching related assets, need a classroom, blackboard, desks etc etc. Nevermind, just found them. Cool. Any chance for some sci fi type tiles?
yes please cyberpunk tiles !
cyberpunk stuff wouldn't really be a "modern" addition, but I would love to draw some it! Prolly in a undetermined future I'll start fantasy and futuristic packs too!
Hi. Great asset pack! I've made a small 5 minute long game with it for a game jam. Our house in the woods Maybe it inspires someone to buy your pack which I highly recommend!
Wow that was actually really fun to play, obviously it was short but it was well done, good job! Hey you should join the discord server and show your game off in #Showcase https://discord.com/invite/2wB3RuAESb
Thanks! I will do that right now.
great asset pack! Would you be able to add Tiled tilemaps for the interior sample Designs in the future? thanks for all your hard work
Hi, I read and gathered that it's RPG MAKER-friendly. Is it alright to use the assets in other engines like Unreal/ Unity/ Godot etc?
There aren't any restrictions on how you can use Modern Interiors, so feel free to use them in any engine you like! However if you'd like to get more clarity feel free to join the discord and ask us there https://discord.com/invite/2wB3RuAESb
Hi, is there a problem with the character generator? It registers as 13GB and also a header error when UNZIP. Please advise
Hi, Character Generator dev here! its 13GB because it contains all different character pieces, body, eyes, outfit, hair, and all the accessories, as well as the 32x32 and 48x48 versions of them along with the regular 16x16 version, all of that combined makes it quite big.
As for the unzip error, I've never had any issues like that and nor has anyone ever reported anything like that, Feel free to reach out to me on discord @LegendarySwordsman2#7777 and I'll help you figure it out.
The error was Header error but it allowed me to proceed to unzip, so it's not really any issue there. The character generator is working fine. I was just surprise with the large file thinking that it was caused by the error. Since it's suppose to be 13GB, then all is good.
This doesn't add up for me.
The character data in the main download for Modern Interiors is only 83MB(including the "old" folder) so unless the generator has over 156 times as many options, it has no right being 13GB.
I also get the header error when using 7zip.
Also, something odd, the download is only 147MB, but it expands to 13GB when unzipped? That seems seriously off. Most of the data has to be empty, or trash.
Hey LimeZu!
Just wanted to say thank you for all the assets you put out! I've been wanting to make a kind of game-like website for my students and I struggled a lot with the graphic design. I'm somewhat decent with coding but I'm reaaaaally bad at drawing or pixel art. I love your retro-gaming style and i'm looking forward to see more!
Now my students can track their respective scores and customize their character. I still have a lot to do (the power-shop, the ability to place props in the classroom, the inventories...) but it's all coming along thanks to you :)
Thank you so much,
Tybalt
Thanks for developing with my art Tybalt and sorry for the very late reply <3
Hi! I wanted to buy this set for $ 1.5, but after entering the card data, this window just disappears, where you need to enter and that's it. Does not allow you to pay. If I'm Russian and the account is in rubles, maybe it doesn't work because of this?
It just didn't even write any error, that's all. No matter how many times I try
This is an insane amount of assets. Can't wait to try them out.
Thanks berrb! <3
Hello!
Character Generator comes with 12 GB 'resources.assets' file & 1 GB 'sharedassets0.assets' file.
Are they supposed to be so huge?
Hello back to you, Character Generator developer here! The character generator is so big because it contains all pieces of every character, which includes the body, eyes, outfits, hairstyles, and accessoires, as well as the 32x32 and 48x48 versions along with the standard 16x16 version, most other character generators don't include the actual sprites and require you to import them yourself which is why they're smaller, hope this helped!