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(+3)
Your work is great, can you add fishing animation?
(+4)

I love these so much, thank you for this amazing asset pack!

I wrote an article explaining how you can setup the characters in Godot: https://geowarin.com/setup-modern-interiors-characters-in-godot/

that was very helpful, thank you

Just what I needed, thank you

hey, I wanted to thank you for your work, my team bought a couple of your packs to make our game for this game jam!
https://ldjam.com/events/ludum-dare/55/indistinguishable-from-magic

Hellooo I wanted to ask if the tileset has some fast food kitchen appliances like the friers and grills.

(+1)(-1)

É possível eu ter o código fonte do Character Generator? O jogo que eu preciso fazer precisa ter exatamente a mesma função de gerar personagens aleatórios. Isso economizaria muito o meu tempo. Obrigado.

Very nice tileset! Thank you for all the tiny details and ideas! 

(+1)

Loving the asset! I was wondering if you could provide the color palette (if any) you used to make this so I can make some modifications while staying in the right color scheme?

(+2)

Hey, I'm trying to build some room layouts with these great assets, and I was wondering if there is any tile for doors on "vertical" walls? All the examples on this page show doors on "horizontal" walls.

I can't simply use the sprite for a facing door and rotate it because the perspective on the side is different.

Hope I can get some advice.

can these be used in godot?

Works for me, they are in PNG format.

Yes

Love your work, just wondering where the sprites for the faces (NPC speech faces) are in User Interface Elements? I cant seem to find them

(+6)

For anyone importing this into Unity, make sure to copy the settings down below so the sprites do not get blurred by the compression in Unity. Make sure the Pixels per unit is changed to the appropriate value of sprite size.

(1 edit) (+1)

An auto tile pallete in unity would be great, Navigating/Importing the assets are quiet a bit pain in the aaa. Regardless very nice work

Hi! We purchased your assets for a commercial project, but we noticed that the Character generator tool’s open-source license is GPL3. Does this mean our project must be open-source?

I don't think using open source tools requires you're project to be open source as well. That only applies if you were to use the character generator itself in your project not just the assets created by it. If that was the case, every art project made in other open source tools like GIMP would have to be open source.

I love your work! Thanks so much for these sprites and tilesets! I think Im unable to find the japanese interior floor tilesets. Maybe its just me but I can only find the prebuilt room. Is there a way to get the floor and wall tiles too?

Show post...

Your game has left a lasting impression on me. The innovation here is remarkable. I'd be thrilled to follow your work and grow together

Looks cool

I've used these assets for my submission to the Brackeys Game Jamp 2024.1
Thank you for creating these awesome interior assets. Not sure what I would've done without them. I've credited you in the game!
Check it out: https://hullahopp.itch.io/my-night-demon

can anyone help me??
How can i use them in rpg maker mv? i dont know what is A1 B C D?

You should be able to re organize any asset for RPG maker MV
will require an advanced paint program like paint dot net (free) or photoshop (paid) shouldnt be too hard to figure out, I think the A1,B,C,D Referes to a grid map

(+1)

I need help please.

Im trying to make the museum room using the singles items sprites on the empty room model. I'm using the full room as a reference, but it's really hard to place them one by one exactly in the right place. Is there a faster way to set up the items in their place in the room?

(+2)

Said it in my review, but this asset is SO phenomenal and definitely NOT worth the price, because it's worth so much more. This thing is insane, WAY more than worth the money!

(+1)

Best set out there. Hands down. Absolutely worth it the buy and should be priced higher IMO. 

Thank you for your great work!

(+1)

great work!

(+2)(-1)

Hi LimeZu, Amazing work! By the way,
In the license section, you mentioned "Credits required" What do you mean "Credits required" exactly? Should I put your name somewhere in my game? Can you elaborate more please : ) ?

Made that game https://f0rb1dd3n403.itch.io/sensory with this amazing asset pack. 

(+1)

Hey , your work looks really cute and I bought both interiors and exteriors. But I find some problems when I useing them on RPG Maker MV, it shows that the image's door is bigger than one lattice so that the animation can not match the pattern on the map...(Sorry for my poor English)Is there any idea to fix it? 

(+1)

Same problem,i don't have an idea how this works

I have 1 request / question - can we add normal maps to object sprites ? It'd make games so much immersive  with unity's 2D URP lighting! Would really elevate the pack imo

PS: I got all your packs and feel a bit silly asking so much for all of them ':D

(1 edit) (-1)

imma give you the biggest smootch ever. I wanna kiss you so bad omg (drooling)

Hey, I noticed when going into the 'singles' for 32x32, that the library folder has copies of the music/sports folder instead of library/school. Great stuff overall though.

Might be a rookie mistake but where can I find the tile for Museum_entrance_layer_1.png for the bottom-most part of the big column? That's the one at position (0,7) if we use the bottom-left as (0,0)

Anyone else getting warnings from Chrome when they try and download Character_Generator 2.0?

Character Generator dev here! does the warning appear specifically on the Character Generator 2.0? Not any of the other folders? Also what does the warning say?

Deleted 302 days ago

Alrighty, glad the warning went away!

A question for RPG maker, how do I create characters? I tried making it in photoshop however the size gets all messed up when importing it. Any guide for it?

Great pack

(+2)

how can i import the interior assets to gamemaker mz? any of the sizes dont seem to work

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