7th update: Neighborhood 7/?


update v3.6

'Neighborhood' update series focuses on buildings, shops and everything concerning the pedestrians city life
-
Added a loopable 14 frames  door animation for the new building
- Added 2 broken windows for the new building
- Added a wrecked version made with the new modular building
- Added a simple animation for the broken door 
- Added the named single files of each new sprite 


*Everyone who already bought the asset can get the new stuff for free

See you and happy game-making! :)

Files

Modern_Exteriors_v3.6.zip 9.4 MB
Mar 16, 2022

Get Modern exteriors - RPG Tileset [16X16]

Buy Now
On Sale!
50% Off
$5.00 $2.50 USD or more

Comments

Log in with itch.io to leave a comment.

This is one of my favorites. Any plans to make more buildings/items damaged? It would be cool to see for apocalyptic-themed games.

Gots to love them gifs

(1 edit) (+1)

Hi, LimeZu, are you going to add mini-parts like the big map in rpg maker mv to this work? I want to make a big city map like this.

(+2)

Hi poxiao! This is a great idea, I'm adding it to the list! ;)

(+2)

Animations are back, yay!

And with the broken building... it's time to make slums, lol.

ahahaha indeed Areinu! I'm almost back to the old drawing pace in terms of hours, I'm so happy! <3

(+1)

The quality is really good, your making me feel guilty for not using them in my current game. But I definitely will be using them!

ahahah thanks precious! No rush, you will surely use them soon or later! ;)

(+1)

The door animations look fantastic, and I’m loving the daily updates again.

If I could offer one piece of feedback on what I’ve seen in Modern Exteriors so far, it is that the ground patterns feel too repetitious when used across a large area. For example, the cobblestone tiles in these screenshots add a lot of visual noise that makes it hard to distinguish characters or smaller items on the ground. It would be awesome to see a couple of ground tile options that are less noisy so that the storytelling sprites get more of the attention.

Thanks for your feedback Kevin, I found it really useful!
 I've just updated the asset with 2 less noisy rock terrains and some new sidewalk and asphalt tilesets designed to be pretty light in terms of details, so the characters and object can stand out more!  Let me know if I got your point! :)

(+1)

Oh my gosh i love how its all coming together!!@

Thanks Last, I really appreciate your feedback! <3