311th update: Beach 16/?


update v33.4

Let's dive into the Beach, one of the big missing themes of Modern Exteriors Expect waves of new props, buildings and animals!

- Finished and added the lighthouse (took ~7 hours)


See you and happy game-making! :)

From now on, the new theme will be only available in the "WIP_Theme".zip until it's finished.  This way you won't have to download the whole asset to just have a couple of new sprites.
Patrons Wall
Aaron Goulet Adina Kruijssen Adra Martin Adrián Vázquez Aleksey
Alexis Tyler Aline Ghilardi Amanda Priest Andy Jian Anthony Martino
Arma Aylin Blk bobochob Bojek
Bryan Hayward buckleberrybean Casey Casey Charles Chancler
Choengchai Phachonyut Craig McLaughlin DebtRedemption Dejaime Deklaration
djskidds Dylan Withrow Elven Ero Matcha Fabian Pas
Fernando Marcet Forgiv3nPlays Frédéric Alix Fuego blanco Green Oak
Half Right Face Games HarlanX hexa Ianov iBarryGames
Isabelle Datseri Höljer It's Max Jaan Jake Shorty James Daniels
jikmit pax Johnny Doe Jorge Medina JoshuaDoshua Joviane Jardim
Karlijn St Kernowquack Kojo Opuni Krzysztof Kiełczewski Kyle Laverty
Legendary Swordsman2 Leon Haasbroek Louis Capitanchik Ludo Bermejo Lysdora
manta ray Mara Vertin mateo saldivar Matt Blasi Monféry Kévin
mr_toolbox Neihan notsogoodtranslator Nualie Paperghost
Peter Musket Peter Stuifzand Preethi Vaidyanathan Pygnosis Rafael Bernardes de Ávila
Ricky Harrison Ronaldo Magpantay Russ scott sizemore Serhii
spectrum3900 Stephen Kelley Stephen Webb Steve Strijdparel
Ted ThunderingThunder Trinityfan99 trolley fiddle Versine
Vortex Pyrus Voz Younes awwad YumeCreations zero one
Zero220x سكاي لايت 달리 Dali

Files

WIP_Theme_Beach.zip 2 MB
35 days ago

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Comments

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(+1)

This is lovely!!

(+1)

Thanks a lot Yuu! <3

(+1)

Holy Sh😬t!!

So beautiful. 👏

(And that's coming from someone who lives very close to the marine coasts.) 😉

Oh damn then I'm gonna thank you even more deeply ehehe <3

(+1)

I like how the magenta and grey paint chipped spots break up the banding.  I feel like banding is way more obvious on cylindrical buildings like this, so finding a way to make it less obvious is really cool.

Thanks Sharm!! <3 
Yeah, it's almost impossible to avoid banding on big cilinders, and adding too much details between the "bands" carries the risk of a blurry effect and less volumetric cilinder...balance is key as always, and I'm still learning to manage these situations <3